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Tobii Trip….. What A Fantastic Place!!!! December 15, 2009

Posted by natashafrench in Studio, Technology.
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First blog offering as I feel totally compelled to share my thoughts on Acuity’s Tobii Sweden experience! What a cool place!

Jon and Scott have ventured over a fair few times now, so it seemed fitting that I tagged along to check out how everything operates over at Tobii central.

What a thoroughly lovely bunch of guys and girls with genuine interest for eye tracking! It’s not often you come across a super friendly workplace full of people who really seem to enjoy their work. It’s refreshing to find and I’m sure this contributes to the enthusiastic drive that keeps Tobii pushing forward with new ideas and new ways to develop eye tracking technology for clients old and new.

For those of you who haven’t had the pleasure of (yet!) the office is based a quick tube journey away from Stockholm. Everything happens here, from the production, development and execution of Tobii technology. I almost felt like Charlie in Willy Wonker’s Chocolate Factory, staring in awe as every room is explored and I’m introduced to an array of new faces. The buzz of the Tobii office is infectious, with a team that seems full of new and exciting ideas with a real energy that all of us at Acuity have found immediately and been inspired by.  

Now back at our Reading office, meeting the rest of the Tobii team has infused even more of my confidence in Acuity’s choice to work with Tobii technology. There’s some really exciting talk of developments in the pipeline and with outstanding support staff, technical guys speaking passionately about new ideas/directions to take existing and new technology. I believe that  Tobii is a company growing rapidly with a team that actually listen, create and take a real interest in client and colleague views. I’m sure Tobii will push eye tracking technology beyond its limits and I can’t wait to see new ways Tobii eye tracking will grow…..

Virtual Eye Tracking, Versus Mouse Tracking Versus Eye Tracking… December 8, 2009

Posted by Jon Ward in Market Research, Tips And Tricks, Tobii, eye tracking.
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For those of you who have visited the blog recently you may notice a few chages – I have moved a few posts off the blog for the moment, regarding the ongoing testing of the various visual saliency products on the market – and you may want to know why. Firstly the constant backwards and forwards and re-testing and so on was taking up a lot of time at my end, and secondly as there have been dialogues started with various producers of this type of product I thought that a more controlled test would be more beneficial to all involved, including you the reader! So over the Christmas period (hopefuly) I am going to gather a collection of images and A/B variants etc together and try to do something more structured and constructive, and then of course post the results. This seems to make more sense for everyone as opposed to numerous blog posts, comments and so on! The producers of the other products seem keen to get this sort of comparison done so hopefully it will be a useful activity…. Watch this space!

Tobii Studio Latest Versions Available For Download… December 1, 2009

Posted by Jon Ward in Studio, Technology, Tips And Tricks, Tobii, Updates, eye tracking.
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Very quick blog post to let you know the latest versions of Studio that are available to download…

If you have a valid support and upgrade contract and you want to try the new statistics tool there is Studio version 2.1.3- but be warned this is an Alpha release and NOT supported by tech support and not recommended for commercial testing. We suggest running your tests in version 2.0.5 and then trying the new statistics tool out once you have captured the data – be sure to keep a copy of both Studio install files to be able to uninstall / re-install though!

For those with a support and upgrade contract that aren’t feeling quite as adventurous 2.0.5 is out now and has fixed a couple of stability bugs that had crept in…

And finally for anyone who has not chosen to extend their support package 1.7.2 is on line and represents the final version of the software which will be available without subscribing to support.

As always any questions please feel free to email us at sales@acuity-ets.com and if you would like a quote for upgrading to the latest version, and want to know the new functionality, features and road map for the future drop me a line jon@acuity-ets.com.

Case Study – Why Bigger Is Better! November 27, 2009

Posted by Jon Ward in Advertising, Market Research, Marketing, Media, Studio, Technology, Tips And Tricks, Tobii, eye tracking.
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The Tobii T60XL launched earlier this year and was the first eye tracker with a full HD (1920 x 1200) widescreen integrated into a single unit. The benefits of the high definition screen, and increased size of the monitor over the standard T series trackers – from 17″ to 24″, are obvious for print design, virtual shelf testing and web testing at a number of resolutions using a single set-up, while still remaining portable and unobtrusive.

One of our customers, and a long standing Tobii and eye tracking user, Simple Usability (www.simpleusability.com) embarked on a project for global banking group HSBC. Their brief was to look at the effectiveness of the campaign the bank utilises to entice and recruit graduates to the bank, a campaign that consists of web based and printed materials. Guy and his team chose to use the T60XL for the testing and you can read and download the case study below.

Simple Usability Case Study – HSBC

By using the increased screen size and resolution of the T60XL the results clearly showed that the interaction with the web based media varied greatly and that although the standard for web testing is largely regarding as being 1024 x 768 designers need to consider and be aware that users will view in every resolution from that up to and including HD formats such as 1920 x 1200 – by being able to run comparative testing on various resolutions with the same unit these variances were easily spotted and fed back to the client. For more information on the T60XL feel free to check out our website www.acuity-ets.com or email me at  jon@acuity-ets.com.

And to finish  – I am afraid that this time, bigger definitely is better!

When One Is Just Not Enough… November 18, 2009

Posted by Jon Ward in Advertising, Market Research, Marketing, Media, Studio, Technology, Tips And Tricks, Tobii, Usability & UX, eye tracking.
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Following on from my earlier post about the different metrics applied to heatmaps I thought it was time to vent some frustration I have about a piece of work I saw posted on the internet. The example was a number of heatmaps showing performance of a number of print adverts. The images themselves showed hot spots in all the right places on the image – and the study said that the adverts were a great success and this was proved by the heatmap. We are always a little sceptical about the findings one can draw from a single heatmap so I did a little digging…. and when checking what the heatmap represented I found out it showed the number of fixations (as “this was the best measure for checking print / web performance” apparently) and therefore the images ‘worked’ as there was a lot of fixations in certain areas. As from our previous posts you may know that we scowl on the use of a single metric or output to try to draw conclusions (if not please read our blog post here : http://acuityets.wordpress.com/2009/10/03/heatmaps-the-truth-is-out-there/ ) so I thought a blog post would be appropriate  to show how utilising a single metric can prove to be misleading.

Firstly let’s look at a heatmap :

This heatmap shows the popular website for Woolworths, recently re-launched. This was part of a task to find a fancy dress costume for a child and this is the toys page, about halfway through the task for most users. While it wasn’t part of the task this heatmap shows a lot of interaction with the bicycle and special offer window, and a lot of interaction with the whole search bar along the left hand side. The mouse clicks show that there were several points on the left navigation bar (6 in fact) where people clicked through to try to find the costume – a point that maybe highlights that the labels / categories weren’t clear, as the task was quite clearly defined. What you may possibly say about this is that the special offer area drew attention (and therefore ‘worked’) and that people read and looked at each section of the left navigation. There was also a considerable amount of fixations on the top navigation bar in certain areas. This test was operated with the standard “Tobii Fixation Filter” which defines a fixation as gaze points within a 35 pixel area, with no minimum dwell time – what this basically means is that is the persons gaze remains within a 35 pixel area, for any period of time it is classed as a fixation. While this filter is a good ‘one size fits all’ filter you will end up with a lot of potentially very short fixations. Depending on which research you are basing your fixation metrics on (or by what measure you deem a fixation) fixations that show engagement or cognitive thought are deemed as ranging from 80ms - 200ms+. Therefore to rely on an output that could be showing a lot of very short fixations ( many potentially <80ms) is possibly ‘jumping the gun’ a little. What do I mean by this? Well very simply if there is a lot of very small fixations of 10, 20 or 30ms or so it is likely that the participant is scanning around the page but not actually taking in what they are seeing. After testing we would validate if they have actually seen, absorbed and remembered the images / page / advert by asking questions to test their recall and we will probably find out they didn’t – they were scanning looking for a keyword or link and didn’t see it, and were merely ‘passing through’ the area almost. Let’s have a look at a second heatmap from the same participants, on the same page, covering the same amount of time  only the type of heatmap metric has been altered :

You will notice immediately the difference in the outputs – and instantly if you were drawing conclusions or writing a report based on this output your findings would be very different. So what does this heatmap show? This is showing the amount of time actually spent by each person (relative to their exposure to the page - basically a % of the total amount of time on the webpage / stimuli). What we see instantly is the ‘hot spots’ are in very different places – and the 50% off area, the top navigation area and also the left navigation bar received much less attention than you would have initially thought if you had simply looked at the first heatmap. What ths actually proves is that in the initial image people were quickly scanning around th page, creating a number of fixations (and therefore hot spots) but weren’t actually absorbing the message. We now know that people didn’t actually spend time dwelling on the 50% off offers, and that people only dwelled on the options on the left menu that they clicked through on – proving our initial hasty conclusions were not correct. In this case the large number of small fixations on the left navigation bar were probably caused by the fact the menu is not in alphabetical order, and people were quickly scanning to firstly check how the menu is laid out and then secondly trying to find the link the wanted (or expected to see). All of this should obviously be backed up by our findings in our post recording questioning, gaze replays, and statistical data. Once again, no one report or output gives us all the answers! The overall picture of interaction is very different but this is a much more realistic measure than our original fixation based heatmap.

So to conclude – heatmaps are very powerful visual indicators of interaction and performance of a stimuli to some extent but only if used correctly. The type of fixation filter applied, and the actual fixations themselves are key to the output and this will radically alter the data presented. Just showing a fixation heatmap does not give any solid findings, it also doesn’t show accurately if and how much information a participant has absorbed – this needs to be examined post testing with probing questions, based on the key objectives and task at hand. Any thoughts or comments? As always contact me at jon@acuity-ets.com.

 

Another Day, Another Tobii Studio Version! November 16, 2009

Posted by Jon Ward in Uncategorized.
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Ok, so hands up who is confused? Well I am, well was as Tobii released not only an alpha version of Studio 2.1 (no support remember – use it at your peril – it is a pre-production release!) but then also Studio version 1.7. It is important to note some of the changes that 1.7 brings and as such the release notes can be found here : Studio 1.7 Release Notes

Studio 1.7 will be the last version available to customers who do not hold a valid support contract for Tobii Studio. What this means is you can continue using this software for ever – but there will be not additional functionality or fixes made. To benefit from the latest innovations such as the new AOI statistics tool, better E-Prime integration and the like you will need to purchase or continue with your support and upgrade contract.

If you have any questions, queries or would like to find out how much a support contract will cost you then as always email me at jon@acuity-ets.com

 

Studio 2.1 Alpha Release – IMPORTANT INFO! PLEASE READ! November 9, 2009

Posted by Jon Ward in Studio, Technology, Tips And Tricks, Tobii, Updates.
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If you are the sort of person that keeps checking for the latest version of Tobii Studio (HELP > CHECK FOR UPDATES) then you may have seen a recent announcement saying that an open Alpha release of Studio 2.1 is available for download.

This major update has an amazing new statistics tool in it allowing for a whole range of new functions to be accessed. It also has improved audio / video time syncing and a few other tweaks and additions. While we hope that you will take time to download this version and have a play around please read the disclaimer that is displayed.

As this is an ALPHA (pre-release) version of the software it is NOT RECOMMENDED that you use this for commercial or important testing as there may be incomplete code, bugs or other things that need ironing out. Also Tobii won’t be able to offer technical support on this version until its full and final release. Tobii will not be liable or be held responsible for any lost data or issues that arise from using Studio 2.1.

On a lighter note – have a look at the new tool and let us know your thoughts, views and comments – if there is something you feel is lacking or needs improving let us know and we will pass this on. As always contact me at jon@acuity-ets.com.

 

Tobii Or Not Tobii? That Is The Question…. October 27, 2009

Posted by Jon Ward in Uncategorized.
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Ok I am sorry for the bad pun – it is late and it’s been a long day. We are thinking about putting together a few eye tracking events / workshops and are looking for ideas, thoughts and feedback from you guys out there. A few ideas bouncing around our office are things like skills workshops, demo’s of the latest systems, how to eye track mobile devices and so on…. We want to arrange something of value to our existing customers and also possibly future customers, as well as your clients and peers as well….

So here is an open invitation to say “we really want to see this….” or “want to learn how to do that….” – no idea is too stupid, email me with your thoughts at jon@acuity-ets.com and let’s see what happens!

Acuity Newsletter – GazePoint Issue 1 October 9, 2009

Posted by Jon Ward in Uncategorized.
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If you are an Acuity customer then you should receive in the next day or so a copy of our new newsletter which will be sent out quarterly to keep you up to date on the latest news and developments and also details of our upcoming roadshows. If you can’t wait to get your copy, or aren’t an Acuity customer (and if not, why not!) then you can read issue 1 of GazePoint by clicking the link below here!

Acuity News Q3 2009

Any ideas for what you would like to see in future issues then email me at jon@acuity-ets.com.

Microsoft, An Xbox 360, Project Natal And Eye Tracking – The Future Of Market Research? October 8, 2009

Posted by Jon Ward in Uncategorized.
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Now there is a strange headline right? Well maybe not, well at least not in concept. For any avid gamers out there (I am the resident game addict at Acuity) Project Natal should be familiar to you, it is one of the most hyped and publicised new technologies for a long time. For those of you who aren’t involved in gaming (or as Scott would say – those with a life!) Project Natal won’t mean anything. Project Natal is a new plug in system for the Xbox 360 that allows you to use your whole body as a controller – and before you say just like a Nintendo Wii, look back at what I said… you use YOUR BODY as the controller. The Wii works using IR detectors emitted from sensors in the controller and the receiver bar. Project Natal uses a controller bar and you, your arms, legs, head, body and everything in between! It tracks in real time over 40 points on your body and maps those into the virtual world.

So where does this fit into eye tracking and market research? Well have a look at this video of Project Natal in action with a VR person called Milo…..

 

Project Natal

Project Natal

This movie requires Adobe Flash for playback.

Impressive? Scary? A bit like the first stages of the machines taking over? Maybe a bit of all three, but what it is demonstrating is more accessible technology to give us better interaction with VR characters. Let’s skip forward a few years and imagine we are using a virtual supermarket for some market research, we see an assistant – they interact with us (in the same way as Milo does with the user in front of the TV) responding to the tone of our voice, our body language and using eye tracking we can monitor the users interaction. We can then show them an advert, shopping list or example package (just as the user does with the fish picture in the video) and the assistant takes us off around the store to where we want to go….. now that I am sure you agree would be impressive! You could reach out to a shelf and pick up an item, interact with other shoppers and freely look around at point of sale, promotion offers and even your feet if you wish! The eye tracking data could be fed live so people in the VR world react as realistically as possible, we can see how people walk down the aisles, even include interactive point of sale or displays that could respond to your gaze just like they would in the store. Pushy sales people could try to make eye contact with you and you could even try to chat up the girl on the ‘meals for one’ aisle if you wanted!

As we constantly strive to improve MR, UX and usability testing to recreate as close to life situations as possible, Natal gives us a little glimpse of what was originally military technology filtering down towards the mass market. And we think the future looks pretty good!